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  2. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties.

  3. The Code-Breakers - Wikipedia

    en.wikipedia.org/wiki/The_Code-Breakers

    The Code-Breakers is a two-part (2x22') BBC World documentary on free open-source software (FOSS) and computer programming that started on BBC World TV on 10 May 2006. It investigates how poor countries are using FOSS applications for economic development, and includes stories and interviews from around the world.

  4. Code Breaker - Wikipedia

    en.wikipedia.org/wiki/Code_Breaker

    Code Breaker was a cheat device developed by Pelican Accessories, which were available for PlayStation, PlayStation 2, Dreamcast, Game Boy Color, Game Boy Advance, and Nintendo DS. Along with competing product Action Replay, it is one of the few currently supported video game cheat devices.

  5. HandBrake - Wikipedia

    en.wikipedia.org/wiki/HandBrake

    HandBrake. HandBrake is a free and open-source transcoder for digital video files. It was originally developed in 2003 by Eric Petit to make ripping DVDs to a data storage device easier. [3] HandBrake's backend contains comparatively little original code; the program is an integration of many third-party audio and video libraries, both codecs ...

  6. Alan Turing - Wikipedia

    en.wikipedia.org/wiki/Alan_Turing

    From September 1938, Turing worked part-time with the Government Code and Cypher School (GC&CS), the British codebreaking organisation. He concentrated on cryptanalysis of the Enigma cipher machine used by Nazi Germany, together with Dilly Knox, a senior GC&CS codebreaker.

  7. Enigma machine - Wikipedia

    en.wikipedia.org/wiki/Enigma_machine

    Agents sent messages to the Abwehr in a simple code which was then sent on using an Enigma machine. The simple codes were broken and helped break the daily Enigma cipher. This breaking of the code enabled the Double-Cross System to operate.

  8. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Mastermind or Master Mind ( Hebrew: בול פגיעה, romanized : bul pgi'a) is a code -breaking game for two players invented in Israel. [1] [2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.

  9. Colossus computer - Wikipedia

    en.wikipedia.org/wiki/Colossus_computer

    Paper tape of up to 20,000 × 5-bit characters in a continuous loop. Power. 8.5 kW [b] Colossus was a set of computers developed by British codebreakers in the years 1943–1945 [1] to help in the cryptanalysis of the Lorenz cipher. Colossus used thermionic valves (vacuum tubes) to perform Boolean and counting operations.

  10. Software fault tolerance - Wikipedia

    en.wikipedia.org/wiki/Software_Fault_Tolerance

    The need to control software fault is one of the most rising challenges facing software industries today. Fault tolerance must be a key consideration in the early stage of software development. There exist different mechanisms for software fault tolerance, among which: Recovery blocks; N-version software; Self-checking software

  11. World War II cryptography - Wikipedia

    en.wikipedia.org/wiki/World_War_II_cryptography

    The nations involved fielded a plethora of code and cipher systems, many of the latter using rotor machines. As a result, the theoretical and practical aspects of cryptanalysis, or codebreaking, were much advanced. Possibly the most important codebreaking event of the war was the successful decryption by the Allies of the German "Enigma" Cipher.