Search results
Results From The WOW.Com Content Network
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
List of ray tracing software; Parallel computing; Path tracing; Phong shading; Progressive refinement; Shading; Specular reflection; Tessellation; Per-pixel lighting; GPUOpen; Nvidia GameWorks; Metal (API) Vulkan; DirectX
Website. www.povray.org. The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.
The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...
In addition to ray tracing, RTX includes artificial intelligence integration, common asset formats, rasterization (CUDA) support, and simulation APIs. The components of RTX are: AI-accelerated features (NGX) Asset formats (USD and MDL) Rasterization including advanced shaders; Raytracing via OptiX, Microsoft DXR and Vulkan; Simulation tools ...
Fred Optical Engineering Software ( FRED) is a commercial 3D CAD computer program for optical engineering used to simulate the propagation of light through optical systems. Fred can handle both incoherent and coherent light using Gaussian beam propagation.
License. Proprietary software, free for commercial use. Website. Nvidia OptiX developer site. Nvidia OptiX ( OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA.
Radiance is a suite of tools for performing lighting simulation originally written by Greg Ward. [1] It includes a renderer as well as many other tools for measuring the simulated light levels. It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure.
Distributed ray tracing; L. List of ray tracing software; O. OptiX; R. Ray-tracing hardware; Rayshade This page was last edited on 13 July 2018, at 10:28 (UTC). ...
Ray casting is the most basic of many computer graphics rendering algorithms that use the geometric algorithm of ray tracing. Ray tracing-based rendering algorithms operate in image order to render three-dimensional scenes to two-dimensional images.