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  2. RetailMeNot - Wikipedia

    en.wikipedia.org/wiki/RetailMeNot

    RetailMeNot, Inc. RetailMeNot, Inc. (formerly Whaleshark Media) is an American multinational company headquartered in Austin, Texas, that maintains a collection of coupon web sites. The company was founded by Cotter Cunningham. [3] The company owns RetailMeNot.com and VoucherCodes.co.uk and acquires coupon sites and third-party software.

  3. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature ...

  4. 99 Cents Only Stores - Wikipedia

    en.wikipedia.org/wiki/99_Cents_Only_Stores

    99 Cents Only Store in Dallas. 99 Cents Only Stores LLC (also branded as The 99 Store) is American price-point retailer chain based in Commerce, California, United States of America. It offers "a combination of closeout branded merchandise, general merchandise and fresh foods." The store initially offered all products for 99¢ or less.

  5. 77 best discounts for ages 50+: Where to save money for ...

    www.aol.com/finance/best-senior-discounts...

    Read the fine print before you pick a rental company, and make sure they take your discount off the base rate for maximum savings. Ages 50 and older. Hertz — 20% off base rate. Sixt — 5% ...

  6. Discount store - Wikipedia

    en.wikipedia.org/wiki/Discount_store

    Discount store. A discount store or discounter offers a retail format in which products are sold at prices that are in principle lower than an actual or supposed "full retail price". Discounters rely on bulk purchasing and efficient distribution to keep down costs. [1]

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any ...